Recommended for ages 8-12
The third installment of the Secret Coders series picks up right where Paths and Portals leaves off: our heroes, Hopper, Eni, and Josh have to code their way out of trouble with Principal Dean, who’s not only a creep, but a creep who’s thrown in with a super-bad guy, Professor One-Zero, who was also one of Professor Bee’s best students way back when. There are more codes to program, more turtles to run, and an evil plot to foil.
This has been a fun STEM series; explaining coding through the graphic novel format is a great idea, allowing kids to help reason out how things work and run. Readers are invited to download activities to expand their learning. This series makes for a great computer club activity and a great comic book club discussion group topic. Put this one with your Scratch and Ruby programming books, and if you have the chance to get the kids in your life, library, or classroom coding, do it! You will be happy you did.