Recommended for ages 8-12
The STEM Club is excited! They’re going to interview STEM professionals to help them with their own presentations during their school’s Favorites Day. The Club visits a video game company, a veterinary clinic, a hospital, and a mine to learn about the career opportunities in these fields.
This is one of those books you have to have in your collections, whether it’s a classroom, school, or public library. STEM is everywhere; we’re teaching it, we’re creating programs using it, and kids are loving it. It’s bringing a little bit of fun and discovery back to education, which is a great thing, and it’s teaching kids that there are so many careers out there for them, that they can reach for the stars. You can work at NASA, you can create video games or apps, you can be a doctor, a veterinarian, or do anything you can think of. Science and Math aren’t as scary as they used to be when you start talking about coding and gaming, right?
The STEM Club Goes Exploring is the answer to a lot of those “yeah, but what can you do with that?” questions. The ones the kids’ parents sometimes ask me when I’m showing them how to set a code that will make BB-8 roll across their screen, or how to create Hogwarts in Minecraft. The series will also work really nicely with The Magic School Bus – think of it as the school next door; maybe even the middle school Miss Frizzle’s kids head to once they graduate elementary school.