Recommended for readers 18+
This graphic novel adaptation of an Edgar-nominated novel gives us a little Hollywood and a whole lot of pulp fiction. Hector Lassiter is a hard-drinking, hard living novelist in 1957; he thought he was done adventuring, but an offer he can’t refuse drops into his lap: the chance to recover the lost skull of Mexican revolutionary Pancho Villa. Villa’s people want the skull, and so does the infamous Yale secret society, Skull & Bones; and they’re all willing to do anything to get it. Lassiter, poet Bud Fiske, and aspiring actress Alicia Vicente take a road trip across the American Southwest as they search for the highest bidder and dodge bullets.
I’ve never read Craig McDonald’s Lassiter books, so this was new to me. If you like pulp, or noir fiction, you’ll dig right into this book. It borders on satire at times; it seems like a send up of the Hollywood studio system, the Feds, and pulp noir. Lassiter is a larger-than-life figure that appears to be popped straight from Hemingway’s mold – and then you discover that Lassiter and Hemingway were contemporaries in this story. Marlena Dietrich is here, and Bud Fiske is so thoroughly written into the story’s mythology that I had to Google him to see if he was a real-life figure (go find out for yourself, I’ll never tell). Two-color yellow and black artwork give this an old-school, faded feel; you know this is a story that’s seen things. Head Games is crazy, over-the-top, and compulsively readable. There’s violence, alcohol abuse, and sex aplenty, so it’s not a graphic novel for the children’s room.